Sometimes it’s just, like, wham, that’s brilliant. Read the post: it’s about Die Hard and Israeli Defense Force urban tactics. The applicability to a modern game is obvious. Spies, sure. Horror: also sure, even if your spies aren’t horrific. Something is crawling its way through your city. Perhaps Cloverfield could have been scarier.
But I’m also thinking of it as another method of turning the fantasy city into a dungeon. Break the corners of the walls, drill holes in the houses. Chase and run in the metropolis, with scary corners as the monster of the day.