I think I’ve run more D&D this year than I have, well, ever. My Friday night 4E Keep on the Borderlands campaign continues bi-weekly. I’m taking it slow, so they have just reached 7th level and we’re discussing where they want to go in the Paragon Tier. It’ll take a little time for those ideas to settle, but they are already bearing fruit, as I’ve created a mini-campaign for levels 7-8 in a lost dragonborn city sunken into the swamp south of the Keep. There was always going to be a set of ruins there, but since our dragonborn paladin/warlord hybrid expressed interest in becoming a Scion of Arkoshia at Paragon, and eventually recreate the old empire(?!), I tied together some pre-gen draconic adventures to expand the ruins.
As I’ve mentioned before, I have also been running the D&D Encounters program at the local game store, The Gaming Goat, that opened this year in Elgin. When they opened in January, the Keep on the Borderlands season of encounters was already running (D’oh, I would have liked to have seen what WoTC did with that), so I started running with season 4 of Encounters in March. Since then I’ve been running a 2-hr ‘Chapter’ pretty much each Wednesday, only taking off when I’ve been out of town for work for two weeks in June, and a week in October. Running a short, regular game each week that I don’t have to prepare much for has been interesting. Some times really fun, it can also be a bit of a chore since, designed as a pick-up game anyone can show up for, there isn’t any practical way to call off on short notice if something comes up. And the restriction to play Wednesdays only (as mandated by WotC) means it’s been inconvenient at times for both players and DM alike. Fortunately we have developed a couple of alternate DMs since March, which is good, since that first season (March – May) saw me sometimes running 8 or 9 players in a scenario written for 4-6. Adding monsters helps balance things, but it also means every turn takes a loooong time. But since we started splitting into two tables of no more than 6 players, the pressure of wondering how I would accommodate more players has gone.