Trail of Delta GUMSHOE

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The real fun of any GUMSHOE game conversion is the skill list, so let’s party on, Garth.

Academic Skills

The following skills are listed in Delta Green and Trail of Cthulhu. Keep all these.

Accounting
Anthropology
Archaeology
Architecture
Biology
Cthulhu Mythos
Cryptography
Geology
History
Languages
Law
Library Use
Medicine
Occult
Physics

Trail of Cthulhu also has:

Art History
Theology

Let’s keep Theology and replace Art History with Cultural History to make it a bit broader.

Delta Green adds these skills:

Botany
Mathematics
Military Science
Natural History
Psychology
Zoology

Botany and Mathematics are keeps. Military Science is not going to be commonly used in an investigative conspiracy game, so drop it. Natural History overlaps a million more specific skills: drop it. Psychology is a keep, but consider dropping Psychoanalysis from the General skills. Zoology is a keep.

Interpersonal Skills

Skills in both games:

Bargain
Credit Rating

Woo, not a lot of overlap here, huh? Trail adds:

Assess Honesty
Bureaucracy
Cop Talk
Flattery
Interrogation
Intimidation
Oral History
Reassurance
Streetwise

All of which are appropriate for the genre, so keep ’em. Except for Oral History, which is sort of more period, I think, and Streetwise gets you the same stuff in Delta Green.

Speaking of Delta Green, it adds:

Fast Talk
Persuade

I like Fast Talk, but Persuade overlaps with all the new skills, so drop Persuade.

Technical Skills

Both games, keep:

Art
Astronomy
Chemistry
Craft
Forensics
Locksmith
Outdoorsman
Pharmacy
Photography

Trail also gives us:

Evidence Collection

Which is a must for the GUMSHOE mechanics.

Delta Green gets all modern era with:

Cartography
Computer Use
Electronics

And I can’t see dropping any of those, including Cartography, which in my eyes covers the thing where you plot ten points on a map and suddenly it’s a scale model of Yogg-Soggoth.

General Skills

Both:

Athletics
Conceal
Disguise
Driving
Electrical Repair
Explosives
Firearms
First Aid
Health
Hypnosis
Mechanical Repair
Piloting
Psychoanalysis
Riding
Sanity
Stability
Scuffling
Shadowing
Stealth
Weapons

Trail:

Filch
Fleeing
Preparedness
Sense Trouble

Filch is an awfully 20s term. Keep but change the name, maybe to Steal. Preparedness is key for the system, so keep.

I don’t like Fleeing for a Delta Green game. Sense Trouble is good, though.

Delta Green:

Listen
Operate Heavy Machinery

Keep ’em. I was dubious about Operate Heavy Machinery but then I realized if a PC takes it you can just put a bulldozer into the game and then everyone’s happy.

Notes

I added quite a few skills but I’m thinking Delta Green characters get more build points to balance. Next step is probably converting all the agency templates in the back of the Delta Green rulebook.

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