4e Greyhawk Treasure Parcels


Using the DMG2 boon/magic item replacement system. This is for party level 1, and of course should be tailored to the party; I’m just going through the thought exercise.

The guidelines substitute inherent bonuses for magic items; you’re supposed to drop the highest and lowest level magic items for each level. There’s also some discussion of modifying gold income, since players need to make as many magic items, but I’ll revisit that after I figure out training costs. (It’s Greyhawk. You’re going to need to pay for training to go up a level.)

I don’t want to eliminate magic weapons and armor, because again, it’s Greyhawk. So magic weapons and armor will just carry properties and dailies. No plusses. I’ll have them scale automatically with the wielder’s level, which does mean that the longsword someone picks up early on may be with them all the way to level 30.

No Transfer Enchantment rituals. No residuum. The magic item component rules also seem good here, although I won’t use them in the level 1 parcels.

Magic Items

Gauntlets of the Half-Giant

Power (At-Will): Standard Action. Strength + 2 vs. AC; ranged 6/12; you throw an object 30 lb. or less; 2d6 + Strength modifier damage.
Power (Encounter): Free Action. Use this power when you hit with a melee attack. Add a +2 power bonus to the damage roll.

These gauntlets were created by a hedge mage who was not quite powerful enough to make Gauntlets of Ogre Strength.

Chillpoint (Longsword)

Critical: +1d6 cold damage
Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Chillpoint was carried by Baron Kenle two hundred years ago; it was a mundane longsword until he single-handedly slew a wight who was menacing his tiny village. His prayers to St. Cuthbert lent power to his arm, and to his blade: when he withdrew it from the undead thing, he found that it took on some of the cold of the grave.

Sandals of Celene

Power (Daily • Teleportation): When you fall, instead teleport safely to the nearest horizontal surface within 5 squares that can support your weight, take no falling damage, and land on your feet.

Sandals of Celene are always crafted in the legendary kingdom of the grey elves; from time to time, as a mark of their favor, a pair will be granted to the noblest of youths outside the kingdom.

Other Parcels

Two potions of healing + 100 gp
Two 50 gp tanzanites + 80 gp
One potion of fire resistance + 70 gp
One 100 gp opal + 200 sp
50 gp + 100 sp
400 sp


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5 Responses to “4e Greyhawk Treasure Parcels”

  1. Christopher Tatro Says:

    I’ll have them scale automatically with the wielder’s level, which does mean that the longsword someone picks up early on may be with them all the way to level 30.

    This is something Stefan is wanting to do with his game – what kind of scaling up of the abilities you posted would be necessary? Increasing the bonus to “Str+2 vs AC” for the gauntlets and ramping up damage?

    • Bryant Says:

      Those are reskinned Giantkind Gloves, so I’d just use the level 14 version at level 14 and the level 24 version at level 24. In general most magic items in 4e that need to scale do have higher level versions.

      I am sort of waffling on that point as it means there’ll be a plethora of magic items floating around by level 10 or so.

      • Christopher Tatro Says:


        I guess overall I’m not as familiar with Greyhawk as I thought I was (although “Artifact of Evil” was my favorite book EVER when I was in, like, 7th grade). What’s the deal with no items giving plusses?

        • Bryant Says:

          That is not Greyhawk specific — it’s just my hack on the DMG 2 alternate reward rules. I wanted to deemphasize magic items, for more of an old school feel, but I didn’t want to do away with them entirely since they’re a big deal in Greyhawk.

  2. Bryant Says:

    Did I put in too many magic items? For a five person party, isn’t it four magic items per level plus the other parcels? Which implies I should have two magic items listed.

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