Author Archive

Freebie Papercraft

July 7, 2010

If you want to try a free Dave Graffam model, he’s put his old Hovel up for download again. One sheet of paper, super-easy model.


Quaint House

July 4, 2010

It’s been a while since I built a simple papercraft house, as opposed to the complex gate houses and Tudor restaurants and ruins with support braces and balconies and ladders and stairways I’ve been doing lately. I figured it’d be fun to see how quickly I could crank out something basic, plus I could document the steps for the sake of anyone who’s curious as to how this papercrafting thing works. Read on for pictures and details.


Visualizing Character Interactions

June 9, 2010

Some of you may remember this XKCD comic:

Twisty lines, man.

Some bright guy at Stanford thought it would be fun to write a program to generate that sort of thing, so he did. I think in this context “fun” means “useful for a course project.” It looks pretty functional, although I haven’t tried it out. Best of all, it’s a Web app.

The interesting question for me: would this be useful and/or interesting for plotting PC/NPC interactions during the course of a campaign?

4e and Windows

May 21, 2010

Briefly, the secret to defeating opponents quickly in 4e: create windows of advantage, and go through them as quickly as possible.

Example: use action points and dailies in two circumstances. First, use them when you have a temporary advantage. Am I playing a ranged character, and does my target grant me combat advantage? That won’t last forever. Unload now. Bonus points if I understand the capabilities of my party and I know that sometimes I’ll get combat advantage plus a bonus to hit. Then I can wait for the +4.

Or is the monster nearly dead? Does it go right after me? If I can kill it now, I reduce its options in a rather dramatic fashion, so let’s do that. Maybe it’s worth spending an action point to finish it off, even. If half of my party gets a turn before it goes, well, then the impact of my extra attack is not as large, relatively speaking. The window of advantage is longer.

GMs can play this game too. People will tell you that a high level cleric can outheal anything your monsters can do. That’s nice, but clerics get to act once per round just like everyone else. Start your focus fire with the monster who goes after the cleric, and see if you can drop the target before the cleric gets a chance to do anything. Rinse, repeat.

Or just focus fire on the cleric. The defender may do something to you as a result. Big deal. Her AC is 3 points higher than the cleric’s anyhow, so you’re more likely to hit the cleric than the defender and you’ll do more damage to the cleric expressed as a percentage of the cleric’s hit points. Use your windows. Open windows for yourself. Sure, the swordmage can blunt one attack per round, but only one. Open the window by using up his immediate actions.

Disclaimer: in practice I always wind up using my action points and dailies because my PC is pissed or enthusiastic or whatever. My PCs aren’t usually as smart about tactics as I am. (Which is a low bar anyhow.)

WIRDG: ToO (Cult of Transcendence 1)

May 20, 2010

This is it! This is the Ken Hite/Greg Stolze material we’ve been waiting for; this is the legendary material that was mentioned as an upcoming supplement in the original Delta Green book. Two of the best horror setting guys out there, and if anything’s going to put a new spin on Delta Green, this is. It’s around 120 pages and I’ve probably hyped it too much already, even to myself, so it’s time to see what we’ve got.

Poll: Over the Edge or Feng Shui

May 5, 2010

So I’m liking this whole read and discuss thing. I think I wanna do it again. I want to either do Over the Edge, the classic game of psychosurreal conspiracy or Feng Shui, the classic game of Hong Kong action movies. I have the complete run of both of these, give or take one book, and I’d cover everything. Including Pierced Heart.

Hit me.


May 4, 2010

After a brief pause, we return with the much-anticipated Canadian chapter. M-EPIC is written by Warren Banks, with Adam Crossingham and Adam Scott Glancy. This is Warren’s second gaming effort, after Spaceship Zero — he’s the lead guitarist for The Darkest of the Hillside Thickets. He is also a real Canadian, so his credentials are rock solid.

WIRDG: ToO (The DeMonte Clan)

April 27, 2010

On to Chapter Three. The DeMonte Clan is 40 pages, and is also by Adam Scott Glancy. It’s the Delta Green take on ghouls, set in New Orleans, which is pretty promising. All things considered. Hopefully there won’t be any tunnels.

WIRDG: ToO (Disciples of the Worm)

April 24, 2010

The Disciples of the Worm is the second chapter of Targets of Opportunity. It’s by Adam Scott Glancy working solo, and it runs 34 pages. From the intro page, it’s a writeup of a cult and/or secret society that’s gained immortality by partaking in unspeakable acts. This seems like pretty classic Delta Green work. Let’s give it a read.

Wherein I Read DG: Targets of Opportunity (Intro and Black Cod Island)

April 23, 2010

If you’re me, you’ll be excited about new Delta Green material. Arc Dream has 377 copies of the limited hardback edition of Delta Green: Targets of Opportunity, and if you buy one now, you’ll get the PDF more or less immediately. As soon as Shane Ivey sends you an email, to be precise, and he’s a prompt guy.

This is the series of posts where I read my shiny new PDF.

The authors are Warren Banks, Dennis Detwiller, Adam Scott Glancy, Ken Hite, Shane Ivey, and Greg Stolze. Daniel Solis did the graphic design, and Todd Shearer did the art. That’s a bunch of good names. The design is the old familiar comfortable Delta Green style, although I think maybe the text typeface has changed? Looks good, though. I is a font geek.

I’m going to be curious, as I read this, to see if any of the material is designed to address the changes in our sense of the horrific that Jere illuminated so well. I don’t think it needs to — I’m comfortable with Delta Green as an artifact of the 90s. But it’ll be interesting to see if it does.

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