Archive for the ‘Game Aides’ Category

RPGs and Crowdfunding

January 28, 2013

Have many of you gotten involved in crowd funding games on sites such as KickStarter or Indiegogo?

I’ve been late to the game, I think.  I’ve only recently started looking at this (last 6 month or so), but I see that more and more small press and indie games are being funded this way.

From 20th (or 10th, or Xth) anniversary copies of older games, to expansions of more recent games, to variations of the latest indie darling – there is a variety of things being put up for crowd funding.  Given the contraction and consolidation of the game market through the latest recession it seems more and more individuals and companies are using sites such as Kickstarter to not only judge the interest in their product, and fund it, but also to solicit feedback and playtest comments that are then incorporated into the final product.

Terraclips: Adventures in the Third Dimension

September 9, 2012

A confession: I’ve always loved looking at miniatures dioramas and terrain. I don’t play any tactical miniatures games (partly due to cost and partly because I completely lack any tactical sense), so I’ve always just admired from afar. But I always admired the setups at cons, and the first time I saw some Dwarven Forge stuff I needed new pants. But I knew that was more of an investment than I really wanted to sink into a hobby (pay no attention to the sagging bookshelf of games I haven’t ever played!!). And I’m just not crafty enough to do papercrafting.

Recently I came across some the sets of Terraclips at a local store and fell in love all over again. Configurable heavy cardboard terrain. They had a set of Buildings, Streets and Sewers out, and 3 Dungeon based sets dropping in late August (some really awesome pictures and info here). I liked the first 3 sets but didn’t love them – I thought the usefulness of streets and sewers to my personal game was limited, and the buildings were all wooden inn-like structures. But the “Vaults of Ruin” set from the new Dungeon Rise line really caught my eye. The “Dungeon Essentials” had a lot of the basics but was heavy on traps and such. The “Prison of the Forsaken” was full of torturey goodness but seemed a little specific. but Vaults had lots of crumbling walls and archways and I could see using it either for dungeons or as an outdoor ruined temple or a dozen other things. To my eye it had the greatest versatility, so I started there.  I ordered a set from my Friendly Local Game Shop, and here’s what I got. (more…)

[Descent] Pixels iactae sunt

August 25, 2012

Yes yes, I know it’s all Descent and 13th Age all the time here lately. They’re my 2 current obsessions. Give it a week. And this is useful for other games as well, so get off my furry feathered ass. (also, I’m totally stabbing in the dark on the Latin up there.)

ANYWAY, Descent second edition uses different dice than the first edition. Which made me a sad owlbear, because I’d bought a bunch of extra sets if 1e dice. Also, FF isn’t selling extra sets of 2e dice (yet.  If there’s a penny to be sucked out of my pockets, FFG will find a way to do it).
So I poked around online and the folks at the Board Game Geek forum had the answer, at least for a digital replacement. (more…)

Review: Doctor Who: Adventures in Time and Space Gamemaster’s Screen

September 8, 2010

While I’m recovering from Dragon*Con, I thought I’d get caught up on some posting!  I ran demo games of the DW: AiTS role playing game at Cyphan just outside Chicago earlier this summer, and will be running more over Thanksgiving weekend at ChicagoTARDIS.  Here is a review I did for the Gamemaster’s screen for a new zine, Diary of the Doctor Who Role-Playing Games,  put out by a group that has been playing in the same Doctor Who campaign since 1985!

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