Posts Tagged ‘call of cthulhu’

WIRDG: ToO (Cult of Transcendence 1)

May 20, 2010

This is it! This is the Ken Hite/Greg Stolze material we’ve been waiting for; this is the legendary material that was mentioned as an upcoming supplement in the original Delta Green book. Two of the best horror setting guys out there, and if anything’s going to put a new spin on Delta Green, this is. It’s around 120 pages and I’ve probably hyped it too much already, even to myself, so it’s time to see what we’ve got.
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WIRDG: ToO (M-EPIC)

May 4, 2010

After a brief pause, we return with the much-anticipated Canadian chapter. M-EPIC is written by Warren Banks, with Adam Crossingham and Adam Scott Glancy. This is Warren’s second gaming effort, after Spaceship Zero — he’s the lead guitarist for The Darkest of the Hillside Thickets. He is also a real Canadian, so his credentials are rock solid.
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WIRDG: ToO (The DeMonte Clan)

April 27, 2010

On to Chapter Three. The DeMonte Clan is 40 pages, and is also by Adam Scott Glancy. It’s the Delta Green take on ghouls, set in New Orleans, which is pretty promising. All things considered. Hopefully there won’t be any tunnels.
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WIRDG: ToO (Disciples of the Worm)

April 24, 2010

The Disciples of the Worm is the second chapter of Targets of Opportunity. It’s by Adam Scott Glancy working solo, and it runs 34 pages. From the intro page, it’s a writeup of a cult and/or secret society that’s gained immortality by partaking in unspeakable acts. This seems like pretty classic Delta Green work. Let’s give it a read.
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Wherein I Read DG: Targets of Opportunity (Intro and Black Cod Island)

April 23, 2010

If you’re me, you’ll be excited about new Delta Green material. Arc Dream has 377 copies of the limited hardback edition of Delta Green: Targets of Opportunity, and if you buy one now, you’ll get the PDF more or less immediately. As soon as Shane Ivey sends you an email, to be precise, and he’s a prompt guy.

This is the series of posts where I read my shiny new PDF.

The authors are Warren Banks, Dennis Detwiller, Adam Scott Glancy, Ken Hite, Shane Ivey, and Greg Stolze. Daniel Solis did the graphic design, and Todd Shearer did the art. That’s a bunch of good names. The design is the old familiar comfortable Delta Green style, although I think maybe the text typeface has changed? Looks good, though. I is a font geek.

I’m going to be curious, as I read this, to see if any of the material is designed to address the changes in our sense of the horrific that Jere illuminated so well. I don’t think it needs to — I’m comfortable with Delta Green as an artifact of the 90s. But it’ll be interesting to see if it does.
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Trail of Delta GUMSHOE

September 18, 2009

The real fun of any GUMSHOE game conversion is the skill list, so let’s party on, Garth.
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