Posts Tagged ‘changing horses’

Changing Horses Pt 4, 13th Age part 2

August 19, 2012

We ran our second session of 13th Age this past week.  The overall verdict was very good. Everyone had a better handle on the characters and the rules this time around and things went much smoother.

I decided not to record this session for a couple of reasons, primary of which being that recording made me incredibly self-conscious the first time out.  Another big reason was that this session tied in very strongly with some stuff in the overall 4e campaign, and without that context I think the listener would be pretty confused.  Lastly, I knew this session was going to be a lot of talking/planning/thinking things through which would only barely touch the system at all (with some background tests and relationship checks) and although we are wildly entertaining I didn’t think that would have much interest for the half dozen or so of you who are reading this but not actually in the game. (more…)

Changing Horses Pt 3: 13th Age Part 1

July 26, 2012

Last night I ran the first of a 2-part session of 13th Age, a game that is a strong favorite to be the system I convert my 4e campaign over to. It didn’t go as smoothly as I’d hoped but I still have faith.  This system still “feels” like a right fit to me.

13th Age is a d20-based fantasy game. What another one? Yes, but this one is by Jonathan Tweet and Rob Heinsoo, two names with strong game development kung-fu.  Right now the game is in “pre-release” stage; you can pre-order it from the link above and you get a draft pdf. It’s gone through a number of extensive playtesting rounds but its far from finished. Still I couldn’t wait to get my mitts on this game.  It’s closer to 4e than other d20 variants in a number of ways but strips out a lot of the complexity of other versions and replaces it with a shot of indie game narrative control.

For example, where other games present players with a fixed laundry list of Skills, 13th Age uses “Backgrounds”, which are free-form player-created short phrases, much like Distinctions in the Marvel Heroic Roleplaying game or Tweet’s own Over the Edge.  The result, I think, encourages players to be more creative to solve skill-based problems and requires that they think a little bit about their character background/values.

For this two-shot I statted up characters beforehand but left off the Backgrounds, the Relationships (connections the character has to the 13 most powerful NPCs/factions in the world) and the character’s One Unique Thing.  Every 13th Age character has a Unique Thing about them, and developing these can help to shape the campaign world as well as defining the character and what makes them special.

(more behind the break, but hey you can download the actual audio of our session here! (please please right click and Save Link As instead of just streaming))


Changing Horses Pt 2: Savage Worlds

July 15, 2012

This past Wednesday the group kicked the tires on Savage Worlds as a possible contender as a new system for our D&D campaign. I was really in my heart of hearts looking more for a d20 based game so it wasn’t such a system shock, but I liked what I saw in SW and decided to give it a whirl. (more…)

Changing horses midstream, pt 1

July 15, 2012

My 4e D&D game has now passed its third birthday. What started with three players in May 2009 dealing with mysterious zombie uprisings and hostile tribes of Shifters lurking in the woods has transformed to a cosmos-hopping six player epic scale beast with all of Creation at stake. I’ve never had a single game run this long, nor been running one system pretty much exclusively for this length of time.

But a couple months ago I started to feel burnt out. (more…)

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