Posts Tagged ‘Descent’

[Descent] Pixels iactae sunt

August 25, 2012

Yes yes, I know it’s all Descent and 13th Age all the time here lately. They’re my 2 current obsessions. Give it a week. And this is useful for other games as well, so get off my furry feathered ass. (also, I’m totally stabbing in the dark on the Latin up there.)

ANYWAY, Descent second edition uses different dice than the first edition. Which made me a sad owlbear, because I’d bought a bunch of extra sets if 1e dice. Also, FF isn’t selling extra sets of 2e dice (yet.  If there’s a penny to be sucked out of my pockets, FFG will find a way to do it).
So I poked around online and the folks at the Board Game Geek forum had the answer, at least for a digital replacement. (more…)

Descent (Second Edition) Actual Review

August 19, 2012

Last night I did something I’d long though impossible: I played a game of Descent to completion in about an hour.

Now, this was the introductory scenario for the Second Edition and it is designed to be a pretty quick encounter.  The board is tiny – only 2 “rooms” and some connecting “hallway” pieces.  And there aren’t many baddies to deal with – 2 ettins and a handful of goblins. But still, an hour. And it was fun.

Here then are my observations (aside from “it runs shorter”) on the second edition of Descent: (more…)

Interlude – Descent: Journeys in the Dark, Second Edition proto-review

August 9, 2012

(Changing Horses will return this coming week, when I run the next 13th Age session. In the meantime…)

Descent is probably my favorite boardgame, although I always found it flawed in a number of ways. A session could easily run 4-5 hours, the rules required extensive FAQing and clarification and boy howdy were there a lot of bits and pieces, both physical and informational, to keep track of.

All that said, I still didn’t hesitate long before ordering the second edition of the game.  The rules are posted on the Fantasy Flight Games website so you can take a peek. I liked what I saw there enough that buying it was a foregone conclusion.

The big changes between first and second edition: no glyphs or going back to town, no money to manage (except in the campaign rules), no treasures or chests, no threat or conquest tokens, characters have classes that determine their abilities instead of random card draws, combat is now done with opposed rolls instead of static armor value.  Other than that last one, these all sound like great ideas to speed up and streamline the game. That last one, I don’t know. It feels like it might slow things down but who knows. One of my other favorite boardgames (Star Wars: The Queen’s Gambit) uses opposed combat rolls and I feel like it makes things more exciting there so I’m not completely “opposed” (I’m so very, very sorry) to the idea.

The rules claim a 1-2 hour playtime. Between the simplification of the game and what looks like simplified, shorter scenarios that looks about right to me.

This pseudo-review is based on reading the rules and looking over contents of the box. I haven’t had a chance to play yet but will post a follow-up when I do. (more…)

%d bloggers like this: