Posts Tagged ‘The Long March’

The First Transport Is Away!

October 9, 2013

Tonight was the first session of the “campaign” I discussed in my last post. It’s a series of 13 one-shots, building up the world for an eventual 13th Age campaign.  Possibly the most ambitious gaming endeavor I’ve ever been a part of.

(obligatory wiki/site is here: The Book of the Long March)

Fortunately I’m not doing this alone.  I have the crew from our previous 4e/13th Age game, and we’ll be rotating through the GM’s chair. Everybody put in games they want to run and we’ve got a vague sense of how this is all going to work. One session for each Age, with the first being the rise of the Dragon Kingdom/Empire and the Dawn of the First Age. (more…)

13 First Dates

August 4, 2013

A word about why I’m reading Dungeon World.  I had an idea that I proposed to my local group (the same bunch from my 4e/13th Age campaign) – we would do a series of one-shots of systems we’ve wanted to try out for a while, rotating who GMs, using those to build a world history for an eventual main campaign. Kind of a longer-running variant of a lexicon game.

I have a handful of systems I want to try out for this. Dungeon World, Burning Wheel/Torchbearer, Sorcerer & Sword, and of course my beloved Rolemaster (or a d20-ish mashup of it that may be more palatable to the group). Others have thrown in 3.5 or Pathfinder, Sons of Liberty, Falkenstein, Agon, old school BECMI D&D, and who knows what else is to come.

The eventual goal is a 13th Age campaign with a fleshed out history, with legends epics of the past and different Icons for each age, all fleshed out by the group. We may well end up with a very different picture than the established Icons and “modern” setting of the 13th Age core book (the presence of Sons of Liberty and Falkenstein in the lineup suggests rather more steam-power than canonical) .  We may well have a one-shot for each Age (I’m planning on kicking things off with a 0th Age Sorcerer & Sword session around the fall of the Wizard King). And if we do one game a month (one session for character creation and basic grasp of the rules, one for play) we may well be looking at a full year.  It’s exciting, challenging, ambitious, and likely to end in calamity. We’ll see where it goes.


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